I am using character controller velocity to specify the trajectory.
Function FaceMovement Direction () {Var horizontal altitudes: vector 3 = character. Discretion; Horizontal Velocity.y = 0; // Ignore the vertical movement // If a new direction is moving to a great extent, then in that direction, point to that character if (horizontal unlimitedity. Mnniti> 0.1) This transformerForward = horizontal unlimitedity. }
My problem occurs when the character kills an obstacle, the velocity for that axis is 0 and it leads to the side.
How to make ideas of any solution?
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