This is the code I applied to load 16 bit data:
GLES30 .glTexImage2D (GLES30.GL_TEXTURE_2D, 0, GLES30.GL_RGB16I, Imagewidth, ImageHit, 0, GLES30.GL_RGB_INTEGER, GLES30.GL_SHORT, PixelBuffer);
I have successfully created image texture using GL_UNSIGNED BYTE with 8 bit data. But I failed using GL_SHORT while using 16 bit data to solve this issue. Can recommend a solution for
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