If I am depressed a vector v, it is okay to call it by standard:
< Code> zero set data (const uint8_t * p, size_t s) {v.assign (p, p + s); } Setdata (nullptr, 0); Normally the STL function is always OK to call XXX (finally InputItterator, InputItterator) calls as above Distance (first, last ) == 0 ? It is ok to copy the value to another pointer object,
And it could possibly all implement. It has already been refused to go past in the end (initially == is defined in the beginning) or it is assigned.
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